Mach Punch (Special Skill) – Clear all negative effects on this character.Īttack primary target for 700% Piercing + apply Defense Down for 2 turns and Slow for 2 turns.Ĭlear all Charged on the primary target + reduce Speed Bar by 30%. Repeat this attack an additional time if the primary target has any positive effects, if it has none, instead Bonus Attack for 220% Piercing + apply Disrupted. Speed Strikes (Basic Skill) – Attack primary target for 180% Piercing + clear 2 random positive effects. These attacks ignore Defense Up and cannot be counterattacked.īonus attacks cannot be blocked or dodged. Repeat this attack an additional time if the primary target has any positive effects, if it has none, instead Bonus Attack for 165% Piercing + apply Disrupted. Let’s take a look at Quicksilver’s abilities in detail:Īssist/Counter Info – Attack primary target for 135% Piercing + clear 2 random positive effects. This attack is unavoidable and cannot be blocked. Garand Ole Time (Ultimate Skill) – Attack primary target for 300% Piercing + apply 2 Bleed. > Gain +5,000% Extra Focus for this attack. > Apply Disrupted for 2 turns to all targets. Lose 1 Charged for the first attack and each subsequent attack. Lose 1 Charged for the first attack and each subsequent attack.īuck Shot (Special Skill) – Apply Offense Up for 2 turns to all INVADER allies.įor each Charged, repeat this attack against a different adjacent target, up to a maximum of 5 adjacent targets. If Charged, Chain to 1 adjacent target for 300% damage + prolong all negative effects, excluding Ability Block, Stun and Trauma, by 1. In RAIDS, these attacks can prolong Ability Block, Stun and Traumaīattle Rifle (Basic Skill) – Attack the primary target for 300% damage + prolong all negative effects, excluding Ability Block, Stun and Trauma, by 1. Lose Charged for the first attack and each subsequent attack. If Charged, Chain to 1 adjacent target for 216% damage + 17% Piercing + prolong all negative effects, excluding Ability Block, Stun and Trauma, by 1. Let’s take a look at Bucky Barnes’s abilities in detail:Īssist/Counter Info – Attack the primary target for 216% damage + 17% Piercing + prolong all negative effects, excluding Ability Block, Stun and Trauma, by 1. Microwave Burst (Ultimate Skill) – Attack primary and adjacent targets for 150% Piercing, apply Bleed and Offense Down, and on CRUCIBLE OFFENSE, apply Trauma and Heal Block. Scorching Ray (Basic Skill) – Attack primary target for 240% Piercing + apply 2 Bleed.įiery Descent (Special Skill) – Attack primary and adjacent targets for 320% Piercing + apply Slow and Defense Down.įlip 3 positive effects to negative effects on primary and adjacent targets. ![]() On Crit, gain +1 Charged, up to a maximum of 5. ![]() Let’s take a look at Firestar’s abilities in detail:Īssist/Counter Info – Attack primary target for 180% Piercing + apply 2 Bleed.Īpply Offense Up to a random NEW WARRIOR, Spider-Man, or Iceman ally that does not have Offense Up.
0 Comments
Leave a Reply. |